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Mortal Kombat Shaolin Monks
Midway Games 2005
Cinematic Director
This was a Midway action adventure game based on the classic fighting game. We wanted to create a scene that featured all the major characters in the game along with their specialty moves. Since we could not kill any of the main characters we added a few guards from Shang Tsung to showcase fatality moves. Additionally we created three pre-rendered scenes that were used as story scenes in the game.

Mortal Kombat Armageddon
Midway Games 2006
Cinematic Director
This opening cinematic featured a pre-rendered 60 character fight scene with almost every MK character ever created. It features an assortment of hand to hand combat, sorcerer’s magic, and sword fighting as well as several suprises. We had over 30 motion capture sessions to layer in all the stunts and fight choreography. Mortal Kombat fans are very loyal to their characters so great planning was put in so each character would fight in their unique style.

John Woo presents Stranglehold
Midway Games 2007
Cinematic Director
This is a sequel to the movie "Hardboiled" were Inspector Tequila takes on countless numbers of badguys. We created 36 scenes which were close to an hour of real-time cinematics. The original boards were created by John Woo's team and the production work was created in the Unreal 3 engine.

Star Wars: The Force Unleashed
Lucas Arts 2008
Cinematic Director
The story takes place between episodes lll and lV of the Star Wars series. You play Darth Vader’s secret apprentice and seek out to destroy the last of the remaining Jedi. We created 71 scenes which had a running time of about 56 minutes. The scenes were animated by the animation team at ILM and created in the Zeno engine used by Lucas Film. It won the Screen Writers Guild best video game story award as well as the Interactive Achievement Awards Outstanding Achievement in Adapted Story for 2009.

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Unreal Championship 2: The Liandri Conflict
Epic Games 2005
Cinematography, Editing
This was a first/third person shooter that was part of the Unreal series of games. I was responsible for designing the cinematography and editing for eight different cinematics created in the Unreal engine at Epic.

The Suffering 2: Ties that Bind
Surreal Software 2005
Pre-visualization

This was a third person horror action game and a direct sequel to the Midway title “The Suffering”.  Surreal Software asked me to pre-viz several cinematics for the game which were later created by their Cinema team in Seattle.

Area 51
Inevitable Software 2005
Pre-visualization
This was a first person shooter that takes place at the famous military base. Inevitable software allowed me to previsualize a handful of in-game cinematics. The scenes were then created by their art team in Austin.

Mortal Kombat Deception
Midway Games 2004
Cinematic Director
The opening scene was a blast to work on. It featured a wide assortment of Kung Fu, magical walls of skulls, sorcerers stealing souls, and great monster entrances. What more can anyone ask for!

Psi-Ops: the Mindgate Conspiracy
Midway Games 2003
Cinematic Director
This was a third person action adventure game by Midway were you play as an agent with physic powers trying to destroy a counter military group. We created 50 cinematics which totaled about an hour in running time. The story had a true blend of different movie genres and a great opportunity to do some cool scenes.

Werewolf The Apocalypse: The heart of Gia
DreamForge Intertainment 2000
Cinematic Director

This was based on the popular WhiteWolf RPG. All 15 in-game cinematcs and an opening cinematic were completed, but the game was cancelled as the publisher ASC games went out of business as we were in production.

WarHammer 40,000: Rites of War
DreamForge Intertainment 1999
Cinematic Director
This was a collaboration between Games Workshop and SSI. It used the People's General game engine and featured 4 pre-rendered cinematics.

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Sanitarium
DreamForge Intertainment 1997
Cinematic Director
The very first and the very best team I ever worked with created the gem of a game that Sanitarium is.
I was lucky enough to direct and help create all 36 cinematics. We won an award for the best action/adventure game in 1997 and ranked as one of the scariest and best horror games of all time.

War Wind 2: Human Onslaught
Dreamforge Intertainment 1996
Cinematic Director
This RTS had 43 cinematics and was first game that I got the opportunity to create cinematics.

contact@martystoltz.com


Invited Talks and Presentations


GDC 2012, San Francisco, CA- Speaker (Cinematic Game Design 4)
GDC China 2009, Shanghai, China - Invited Speaker (Cinematic Game Design 3)
GDC 2009, San Francisco, CA - Speaker (Cinematic Game Design 3)
FMX 2007, Stuttgart, Germany - Invited Speaker
College of Creative Studies, 2007 Detroit, MI - Invited Speaker
GDC 2007, San Francisco, CA - Speaker (Cinematic Game Design 2)
Montreal Game Summit 2006, Montreal Quebec - Invited Speaker
GDC 2006, San Jose, CA - Speaker (Cinematic Game Design)

 

Links

Kingdoms of Amalur: Reckoning - This is what I am currently working on.
Linkedin info
- Public Profile
Wikipedia
- Wikipedia info
Moby Games - Developer Bio
Paranoid Productions - This is the game design site for Richard Rouse
who partnered a series of presentations with me for several Game Developers Conferences.
Resume

 

 

 

 

 

 

 

 

 

 

 



Each and every cinematic that you see has an almost movie-like quality to it. From beginning to end, the attention to detail and presentation is absolutely phenomenal. The quality of the animation and the  outstanding voice talent combine to give the illusion that you are playing an actual movie -- not just any movie, but a Star Wars movie.
destructoid.com

So, it's testament to not only the visual quality, but also the expert storytelling, in The Force Unleashed's cutscenes that I was not tempted to skip a single one.
incgamers.com

The animated cinematics between levels are particularly gorgeous
Variety Magazine


The cutscenes are excellent with everyone well animated and they’re all expertly directed.
.xbox360achievements.org

the cutscenes are gorgeous, with all of the camera angles, cuts, setups and action – and there’s lots of them; there’s essentially a movie laced throughout the course of the game.

xboxaddict.com

Cut-scenes in the game also deserve a special mention, style oozes all over them, but it's also the level of detail and the plot that will have you intrigued.

futuregamez.net

If the opening cinematic of Mortal Kombat: Armageddon is any indication of the game itself, it would be up there as one of the best fighting games of the year.
g4tv

It’s not too often that we get pumped from a cut-scene, but after watching the extensive opening sequence to Midway’s Mortal Kombat: Shaolin Monks, the hair stood up on the back of our necks.
teamxbox.com

Gamespy.com # 4 -10 scariest games of all time
knowyourmoney.co.uk # 8 - The 10 scariest games ever
Amazon.com # 12 - The top 20 scariest games of all time
popcrunch.com # 10 - The 13 scariest games of all time
gameranx.com #24 - The top 25 horror games of all time

 

For the last 19 years I've been directing and designing hundreds of run-time and pre-rendered cinematics for the video games industry working with a variety of scripts, game designs, engines, and genres. Here are the titles that I've been fortunate enough to have worked on.
FARCRY3: Blood Dragon
Ubisoft Montreal 2013
Realization Director
We created 25 minutes of cinematics in an 8-bit style to fit into the theme and look of the game.
CINEMATICS
CINEMATICS
RESUME
Photography
ANIMATICS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Kingdoms of Amalur: Reckoning
Big Huge Games/ 38 Studios/ EA Games 2012
Cinematic Director
We created 15 minutes of cinematics for this open-world RPG. This project was a great opportunity and learning experience. Besides being able to direct and design the cinematics for an open world RPG, I was also able to Architect the cinematic system and tools from scratch.

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This is an interview that I did that features the process of making cinematics for Kingoms of Amalur: Reckoning.

 

 

 

 

 

 

 



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