Professional Experience

Chicago, IL

Director of Cinematics

Montreal, Quebec

Realization Director


Big Huge Games / 38 Studios
Timonium, MD

Cinematic Director


Lucas Arts
San Francisco, CA

Cinematic Director


Midway Games
Chicago, IL

Studio Cinematic Director


DreamForge Intertainment
Greensburg, PA

Cinematic Director / Post-Production Supervisor



WB Games 2015 (Director of Cinematics) - Responsible for Cinematics and Quick-time events.

FARCRY3: Blood Dragon
Ubisoft Montreal 2013 (Realization Director) - Directed and designed all 2D cinematics.

Kingdoms of Amalur: Reckoning
38 Studios / EA 2012 (Cinematic Director) – Directed all real-time cinematics and pre-rendered cinematics.

Star Wars: The Force Unleashed
Lucas Arts 2008 (Cinematic Director) – Directed all 71 real-time cinematics. Winner Screen Writers Guild Best Video Game Story and Interactive Achievement Awards Outstanding Achievement in Adapted Story for 2009 .

Midway Games 2007 (Cinematic Director) – Directed all 36 cinematics and designed all animatics based on storyboards provided by John Woo’s team.

Mortal Kombat Armageddon

Midway Games 2006 (Cinematic Director) – Directed and designed a 60 character opening cinematic.

NBA Ballers Phenom
Midway Games 2006 (Cinematic Director) – Directed and designed all 20 in-game cinematics for the games story mode.

Mortal Kombat Shaolin Monks
Midway Games 2005 (Cinematic Director) – Directed and designed a 15 character fight scene for the opening and
all pre-rendered cinematics.

Unreal Championship 2: The Liandri Conflict
Epic Games / Midway Games 2005 (Cinematography /editing/ Animatics) Designed 13 in-game cinematics for the story mode.

Area 51
Inevitable Software / Midway Games 2005 (Animatic Designer)

The Suffering: Ties that Bind

Surreal Software / Midway Games 2005 (Animatic Designer)   Designed animatics for 15 in-game cinematics including the opening and ending.

Mortal Kombat Deception
Midway Games 2004 (Cinematic Director) – Directed and designed the opening cinematic and created the camera and shot design for 15 in-game scenes. Designed the camera layouts and edits for in-game suicides and fatalities.

Psi-Ops: the Mindgate Conspiracy
Midway Games 2003 (Cinematic Director) – Directed and designed all 41 cinematics

Werewolf the Apocalypse
ASC Games/White Wolf Studios 2000 (Cinematic Director) – Directed 16 pre-rendered cinematics.

Warhammer 40,000 Rites of War
SSI, 1999 (Cinematic Director) – Directed all cinematics for this RTS.

TNN Outdoors Pro Hunter

ASC Games, 1998 (Texture Artist)

ASC Games / DreamForge Intertainment, 1997 (Cinematic Director) – Directed all 46 pre-rendered cinematics for this 1997 Adventure Game of the Year

War Wind 2: Human Onslaught

SSI / DreamForge Intertainment, 1996 (Cinematic Director) - Directed all 43 cinematics

War Wind
SSI / DreamForge Intertainment 1996 (3D Artsit)


Invited Talks and Presentations

Game Developers Conference 2011, San Francisco, CA - Speaker (Cinematic Game Design - Character and Empathy)
Game Developers Conference China 2009,
Shanghai, China - Invited Speaker
Game Developers Conference 2009, San Francisco, CA - Speaker (Cinematic Game Design - Action Scenes)
FMX 2007, Stuttgart, Germany - Invited Speaker
Game Developers Conference 2007, San Francisco, CA - Speaker (Cinematic Game Design - Story)
Montreal Game Summit 2006, Montreal Quebec - Invited Speaker
Game Developers Conference 2006, San Jose, CA - Speaker (Cinematic Game Design)



Pittsburgh Technical Institute                                                                 
Associate Degree in Graphic Design, July 1995                                                                                  
Pittsburgh Filmmakers
Film Production, August 1991
Art Institute of Pittsburgh
Associate Degree in Photography/Multi-media, March 1984